Masters of Myth Rules
Rules Documents & Videos
Here you will find the rules, FAQs, and supporting documents you need to play Masters of Myth™. Select the options below to view the official rulebooks, or watch our How to Play video.
Core Rules Edition 1.25
The most recent edition of Masters of Myth. Contains the full rules with detailed explanations. Designed to be an ideal reference while playing competitive games.
Quick Play Rules
Condensed rules that give you the most essential concepts required to play Masters of Myth. Perfect for new players wanting to jump into a game.
Tournament Rules
Contains the outline for scoring and conduct expected at all Masters of Myth Tournaments.
How to Play Video
I brief video that covers all the key concepts on how to play Masters of Myth. For those who don't enjoy reading.
Frequently asked questions
Here are some common rulings for Masters of Myth.
This means your god card (you) gain power. This allows your god card to attack like a minion. Meaning if you attack and other god or minion with power, you will take damage equal to god or minion’s power. Additionally, if a minion or god attacks you while you have power, you will deal damage to that god or minion equal to your power. Allowing you to defensively destroy minions if your god has a greater power than the attacking minion.
No, having power does not reduce incoming damage. However, if your god is attacked while it has power it will deal that much damage to whichever minion or god attacked (What Does, “INCREASE YOUR POWER BY” Mean?).
No, Bastet’s Activated Feat, “REDUCE DAMAGE TAKEN BY A FRIENDLY MINION BY 1 TO A MINIMUM OF 1” does not fade at the end of turn and can be stacked with other damage reduction abilities.
Yes, The Kindling Sun’s Innate Feat, “AT THE START OF EACH GODS’ TURN, INCREASE THIS MINION’S POWER BY 1” stacks at the start of each turn. So, at the start of the next turn its power will be 2, then 3, then 4, etc. until it is either removed or destroyed.